Background:
Note: The
historical data contained in this section were extracted by permission from
Ralph Baer's book about his long
experience of father of the video game.
After more than 2 years of work on TV gaming systems at Sanders Associates,
Ralph Baer and his two coworkers ended up with a prototype unit which played 12
games, some of which used a light gun. They had also developed the so-called
dynamic ball action "de/dt” chassis to offer more advanced game features.
Called the Brown Box because of its simulated woodgrain self-adhesive
covering, the Brown Box was used to take the project to the next and most
important step: finding a licensee.
Demonstrations were made to Cable TV system operators Teleprompter in
1968. When that failed to jumpstart the industry, TV manufacturers (Zenith,
Sylvania, GE, Motorola and RCA) were contacted in order to find a licensee. None
of the demonstrations to these firms ended up with a license agreement.
Fortunately,
Bill Enders, a member of the RCA team, had left that company and moved on
to become a marketing VP at Magnavox in their New York sales offices. He had
been thoroughly impressed with the demonstrations of the Brown Box. During the
month of July of 1968, Enders came up to get another, personal demonstration; he
got even more enthusiastic and urged Magnavox management, headquartered in Fort
Wayne, Indiana, to take a second look at the game concepts. Here was another guy
with vision.
In July, Ralph Baer and Lou Etlinger, Sanders Associates’ Corporate
Director of Patents, received an official invitation to come and demonstrate the
game in Fort Wayne. Lou and Ralph got on an airplane on the 17th of July and
flew to Indiana for that all-important demonstration. Magnavox gave them the use
of their boardroom and one of their 19-inch TV sets; Ralph set up the TV, along
with the Brown Box, the light gun, and the golf putting device. One by one, a
large number of people filed into the room. After their boss,
Gerry Martin, arrived, the demonstration started. Ralph's recollection is
that of a room full of guys sitting around a long, dark conference table,
looking generally glum and non-committal. No one showed any visible degree of
enthusiasm except for one man in the room: The VP for Marketing of the
television set division, Gerry Martin. He immediately saw a novel product
category forMagnavox…and he was the boss! He made a decision right then and
there to try and push ahead with a Home TV Game product.
It was remarkable how the atmosphere in the room changed after Gerry Martin
announced:
We’re going with this!
Gerry Martin still had to convince Magnavox corporate management to support his
decision to build games in their Morrison, Tennessee TV set manufacturing plant.
It took until March of 1971—nine months later—for that to happen.
A preliminary agreement was signed between the two companies, Sanders Associates
and Magnavox. Once that was in place, the Brown Box and all the design data
turned over to Magnavox engineers in Fort Wayne; they got started on a prototype
for what was to become their first Odyssey (Model 1TL200) TV Game in 1972.
Bill Harrison and Ralph made trips to Fort Wayne in March and June of
1971 to help with technical and marketing decisions. Bill spent much of his time
with
George Kent and other Magnavox engineers assigned to the project.
Meanwhile, Ralph worked mostly with
Bob Fritsche, who had become Magnavox’ Odyssey program manager.
The major concern was to define all the games that the machine should play; what
the colored overlays should be like, Magnavox having decided in their corporate
wisdom to leave out the color circuitry, so they could save some money. There
were extensive debates about which games were to be included with the basic
Odyssey product and which were to be set aside for after-market sale...and so
on. Ralph and Bob Fritsche worked well together.
The circuitry designed into the Brown Box at Sanders was essentially copied with
a few exceptions: Components for colored backgrounds were thrown out in favor of
the plastic screen overlays. The sixteen game-selection switches on the Brown
Box were replaced with plug-in programming cards—an excellent decision! Some new
games were added. Unlike the design of the Brown Box, the 1TL200 unit had one
large p.c. board; a series a small "baby” boards were plugged into the "mother
board.” The small, modular boards contained the various sub-circuits, such as
the ball spot and player spot generators, the H&V sync signal generators, and so
forth. This method of construction simplified the motherboard design and lowered
its cost.
Prototype development at Magnavox was completed by George Kent’s group in the
fall of 1971. Once George had taken the final design of the game unit and
antenna switch-box to the FCC labs in Washington and passed their tests, (another
thing that millions of video game units would be subjected to in the incoming
years), Odyssey went into production at the Tennessee plant. A number of
hand-assembled units were sent to Magnavox’ captive dealers around the country
late in 1971. The response was phenomenal: The best thing to come down the pike
in years! was the general consensus. The consumer-electronics press carried
articles about an up-coming "mystery product” from Magnavox. There was much
speculation in the trade press just what that "mystery product” might be.
During the month of April, Magnavox put on simultaneous shows for their dealers
and for the press in many parts of the country, touting their 1972 product line.
Ralph Baer was pleased to be invited to one of these product line introductions
on the 22nd of the month. The affair took place at the
Bowling Greene Restaurant in the middle of New York’s Central Park. As he
sat in the audience on a folding chair among dealers and reporters, he watched
their reactions; it was obvious that the Odyssey game was the undisputed hit of
the show! As he said:
I got pretty excited and was hard-pressed to keep my mouth shut and
restrain myself from jumping up on the stage and yelling: ‘That’s my baby!’
At about the same time that this New York product line presentation took place,
other Magnavox dealerships in major cities throughout the country laid on
similar shows for the press and for their captive dealers. Over the following
months, Magnavox began supplying these dealers with production units. They also
started shipping a very nice-looking, pump-action plastic "rifle,” for which
they provided a separate, large, in-store easel display. Magnavox also shipped
their dealers ten additional games available separately, or in a pack of six (as
six games were originally planned and another four were released later in 1973).
A handsome flier was widely distributed. It introduced the idea of Home TV Game
Playing. It showed the basic and optional Odyssey games and the shooting gallery
games. The Home TV Game industry was launched for real!
Unexpected problems soon began to haunt the program: First off, Magnavox
featured Odyssey in their fall TV advertising in such a way that everyone got
the impression that Odyssey would only work with Magnavox TV sets; then they set
the price at a steep $100 for the game unit plus six program cards that could
play twelve different games using overlays; and finally, they decided to charge
another whopping $25 for the rifle, which, of course, made it all a hard sell.
Secondly, sales were restricted to Magnavox’ franchised dealer stores. In the
1960s and 1970s, Magnavox did not sell their TV sets, radios and phonographs
through independent stores or mass merchandisers such as Sears or
Montgomery-Ward. Naturally, that narrowed the potential sales base considerably.
On the positive side, a television commercial featuring old "Blue Eyes”,
Frank Sinatra, helped spark up sales in the fall. Close to one hundred
thousand Odyssey’s were sold that season. But by early 1973, Odyssey games were
already being discounted (see advertisements below). Foreign sales took up some
of the slack, starting in 1973. The French ad for Odyssey shown
here is typical of the advertising in Europe.
Magnavox also mismanaged the sale of the additional plug-in game packs. These
featured some of the best games, such as Volleyball, Handball, Baseball,
Wipe-Out, Invasion, and Fun Zoo. All those packs wound up under the store
counters for after-market sale, but since Magnavox neglected to train sales
personnel to "push” the packs, very few of them were sold.
In spite of all of these marketing and sales gaffes and with help from their TV
ad campaign, Magnavox had sold nearly 130,000 Odyssey 1TL200s by Christmas. Who
knows how many more would have moved off the shelves that holiday season, or the
next, if Magnavox had enjoyed broader distribution. Restricting Odyssey sales to
"authorized” Magnavox dealerships was a huge handicap. Magnavox would be forced
to eliminate this marketing and sales scheme a couple of years later when they
were sued by the Government for restraint of trade.
While the Odyssey game was being demonstrated at Bowling Greene in New York,
another new-product show was open to dealers and the invited public in
Burlingame, California at the Airport Marina. On the 24th of May,
Nolan Bushnell, later the President of Atari, signed the visitors’ guest
book and attended that product line demonstration. There he played an Odyssey
unit hands-on, including, of course, its Ping-Pong game.
Shortly after that demo, Nolan Bushnell hired a young engineer, Alan Alcorn
from Ampex, where Bushnell had worked some years earlier. He put Alan to work on
a coin-operated arcade Ping-Pong game, which he named "PONG.”
Years later, during various depositions, and in Federal Court, Mr. Bushnell
would allow as how the Odyssey Ping-Pong game he had played in Burlingame wasn’t
very interesting. However, the fact that he had actually played the Odyssey
Ping-Pong game that May made his revisionist story unconvincing to the court.
In his design of an arcade game, Alan Alcorn had the freedom to use about 70
integrated logic circuits—so-called ‘7400 series TTL IC’s, to be precise. That
was a perfectly sensible way to go with a design for a coin-op machine that cost
many hundreds of dollars, but it was a totally inaccessible route at the time
for the Home TV Game designer.
As it turned out, Alan Alcorn did a great job, improving on the basic Ping-Pong
features of the Odyssey machine by providing a segmented paddle for vertical
ball control in place of Odyssey’s "English” control, and by adding wall bounce
and scoring; most effectively, he came up with that PONG sound, which gave the
game an unmistakable character. As just about everybody knows, PONG quickly
became a great hit in some of the bars and arcades of America; PONG can clearly
be credited with having starting the coin-operated arcade video game industry
with a bang! Video games, both of the Home TV Game variety and Coin-Op Arcade
Video Games, were launched.
There is also no doubt that PONG helped Odyssey sales late in 1972...after all,
an Odyssey game system was the only way you could have some of the PONG
experience at home. The rest, as they say, is (video game) history.
The Odyssey system (its design):
![]() ![]() |
The Odyssey was packed in
a large two-level styrofoam box. The lower level contained the system, the
two hand
controls, the RF cable, the switch-box (in its own black box), paper money and
adhesive tape.
The upper level contained the remaining
accessories: overlays, user manual, misc instructions on paper, cartridges,
various cards, dice, scoreboards, batteries*, etc. Customers could also buy a special
carrying case, an AC adaptor, the Shooting
Gallery pack (electronic rifle), and up to ten additional games. When stored in
the carrying case, the overlays were rolled up and stored in the upper part. A
special free game called Percepts was also mailed to
customers who registered their Odyssey. |
The following table may be of interest: it shows the variants that have actually
been made. This exclusive information was retrieved
from unique and original Magnavox documents in our possession. As we continue
studying these documents, more historical details surface and we happen to add
or correct what we previously mentioned. Therefore, please do not
copy from this page but simply link to it, just in case we update it or add more
interesting details. The model,
serial and RUN numbers are written on the under side of the unit. The RUN number stands for the production run,
the US model is either 1TL200BLAK, 1TL200BK12 or 1TL200BL99.
Only specimens sent back to Magnavox to
have the warranty renewed had their model updated to 1TL200BL99 (BLAK mother
boards were eventually replaced by BK12 ones; the original BLAK serial, if
sticked inside the
unit, was left, and the new serial was sticked over the original under the unit). Finally, the
serial numbers are encoded and there is currently no information allowing to decode them. However, they all start from 06xxxxxx to 11xxxxxx although the 0
was not printed. All of these models differ by small electronic changes, and
sometimes with minor variations of game accessories.
As the production evolved, both BLAK and BK12 models had two production runs.
For those who
don't know, a RUN is a number of Odyssey units manufactured during a period of time.
When most of the stock was sold, Magnavox eventually produced more units,
hence a new RUN, until the model changed from 1TL200BLAK to 1TL200BK12
due to several minor changes in the electronic design. The RUN is either printed on a small
white square sticker right to the serial sticker, or
just stamped in red on the serial sticker. There are also specimens which have an
additional B letter on the RUN number. The meaning of this letter is
currently unknown, but it makes the specimens quite appreciated by collectors
since they are rarer (although this does not change the real value of the
game).
| MAGNAVOX ODYSSEY 1TL200 PRODUCTION BETWEEN 1972 AND 1975 | ||
| Model | RUN | Differenciation |
| 1TL200BLAK | 1 | Original model made in 1972 only. |
| 1TL200BLAK | 2 | Second run of original model made in 1973 and early 1974. |
| 1TL200BK12 | 1 |
Second model, made in 1974. |
| 1TL200BK12 | 2 | Same as above but made between mid-1974 and mid-1975. Late specimens have the Magnavox logo added. |
| ODYSSEE 5887 05 01 | NONE | Original German Export Model made in 1973. Comes with only 10 games, translated in German. |
| YE7100BK11/13 | ANY | Export Model made in 1974. Comes with only 10 games, trilingual playing cards. |
Back in the 1990s, the few Odyssey web pages listed two types of consoles: Type A (which came with 12 games) and Type B (which came with 10 games). Later, it was discovered that some Odyssey units had a RUN 1 label with a red B letter (see picture below), and that the Type B was an export version, although very few of these were found in the USA (and possibly sold there although this is not yet verified). This obviously caused some confusion so David Winter decided that the old Type A and Type B would be renamed US Model and Export Model respectively.

To learn more about the export
versions of the Odyssey, scroll down below.
Operation of the Odyssey:
The operation of the Odyssey is
very basic. Most of the games used special plastic overlays placed on the
television screen to simulate the background graphics that the system could not
draw. Each of the twelve games had two
identical overlays in order to fit on a small or a large screen. Some games used
a special
scoreboard to mark the scores. Some others used plastic chips, cards, or
other accessories such as a pair of dice, small chips and game decks. Several
games used the same cartridge. The
difference was made by using accessories or by changing the game rules, since
the games were mostly played with the accessories rather than with the
elementary graphics shown on the screen. Collectors interested in the complete
set of accessories can have a look at the
list of Odyssey accessories.
![]() Some of the overlays provided with the system |
![]() Some notes were also used to play casino games like roulette. |
![]() One of the two controllers allowing to move a player on the screen. |
![]() Some games used chips and dice. |
| Odyssey cartridges and games | |
| 1 | Table Tennis |
| 2 | Ski ,Simon Says, Fun Zoo, Percepts |
| 3 | Tennis, Analogic, Baseball, Hockey, Football (Passing and Kicking), Soccer (1) |
| 4 | Cat and Mouse, Football (running), Haunted House, Invasion (1) |
| 5 | Submarine, Invasion (2), Soccer (2) |
| 6 | Roulette, States, Invasion (3) |
| 7 | VolleyBall |
| 8 | Wipeout |
| 9 | Shootout, Dogfight, Prehistoric Safari |
| 10 | Shooting Gallery |
| 11 | Originally planned for Basketball, but cancelled |
| 12 | Interplanetary Voyage |
![]() |
![]() |
|
|
In addition to the games
provided with the console, customers could purchase
additional games from Magnavox retailers, or order them by mail.
Ten different games were released. They were available individually
or in packs of 6. Magnavox also promoted the Odyssey by offering
a free bonus game: PERCEPTS. This free game
was sent by mail to customers who would return a special "Free Bonus Game"
paper to register the purchase of their Odyssey. Apex-Magnavox (Miami, FL)
released a special 2-in-1 blue card to play Handball
and Volleyball (which were available individually from Magnavox dealers or by
mail order). It is possible that this blue card was a bootleg.
Shooting Gallery, the Odyssey add-on Rifle:
The original "Brown Box" allowed playing some games with a light gun. Thus, the Odyssey had a special connector to plug in a rifle which allowed playing four extra games using two additional cartridges (#9 and #10). This rifle pack is called Shooting Gallery. Because of its limitations, the system could not determine whether the rifle was pointed to the television screen, so one could point it to a light bulb, thus simulating a true shot on the screen.
| Games sold with the rifle pack |
| Shootout |
| Dogfight |
| Prehistoric Safari |
| Shooting gallery |

Overlays used by the Shooting Gallery games
The Odyssey album (misc photos):
![]() |
![]() |
![]() |
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
How the Odyssey sold in the USA:
Odyssey
was released to the public in May 1972. Although a couple pre-production units were distributed in May
for demonstration purposes, the production started later in September. Nationwide advertising of this system on television and radio resulted in a
real success: over 130,000 Odyssey and
over
20,000 rifle packs were sold in 1972. More might have been sold if some of Magnavox’
advertsing had not confused TV viewers into believeing that the Odyssey system
would only work with a Magnavox TV set. Perhaps this was done by Magnavox to
increase the sales of their own name-brand TV sets, but persistent rumors to
this effect confused potential customers and did not help sales. Another 200,000+
Odyssey and 50,000+ rifle packs sold between 1973 and 1975, bringing the
total to 330,000+ Odyssey and 80,000+ rifle packs sold. The system was removed
from the stores in mid-1975 and replaced by a new, simpler model: the
Odyssey 100.
The very first law suit in the history of video games:
As mentioned earlier, Mr. Nolan
Bushnell, President of Atari, attended a demonstration of the Odyssey game
system laid on by Magnavox on May the 24th of 1972 at the Airport Marina in
Burlingame, CA. After founding Atari on 27th June 1972, Bushnell and Alan Alcorn
(his first employee) designed the famous prototype of their PONG arcade machine.
Once finished a couple months later, it was placed on trial in a local bar called Andy Capp's Cavern in Sunnyvale.
Later in 1974, the arcade video game business having
flourished, Magnavox filed a lawsuit for patent infrigement against Seeburg,
Bally-Midway and Atari. Although Bushnell insisted that he didn't copy the
Ping-Pong (Tennis) game of the Odyssey, Federal District Court judge John F.
Grady was not convinced that Bushnell had designed PONG before attending the
Odyssey demonstration. Mr. Bushnell opted out of the lawsuit before it began and
became Magnavox first sublicensee. Henceforth, they paid royalties to Magnavox
in order to legally manufacture and sell PONG systems. The suit against
Seeburg and Bally went forward and marked the very first law suit in the history
of the video game industry. The Sanders/Magnavox team won this suit as well as
later law suits in the Court of Appeals. Much money changed hands. Additional
patent infringement lawsuits vs. Mattel, Activision, Nintendo and several arcade
game manufacturer went to trial over the next decade. All of these lawsuits were
won by the Sanders/Magnavox team and, along with income from many patent
licenses, brought in a total of close to a hundred million dollars over that
period of time. The lawyers at Sanders made everything to avoid that Ralph Baer
be aware of these amounts. Ralph only discovered this in 2002. As he had a great
run and invented many other things, he didn't really care.
Odyssey exports and clones:
Odyssey originally sold in
the USA only, but was later exported in small amounts to several countries, and
has even been cloned.
Two types of export models exsited: either the normal US Version, or the
Export Version released by Magnavox in 1974. The former has been found in
England and in Egypt and the latter was exported to several countries, as listed
below:
| Australia | Germany | Switzerland |
| Belgium | Greece | USSR |
| England | Israël | Venezuela |
| France | Italy |
Additionally, Odyssey was also
exported to Singapore (export model YE7100BK13).
The Export Version (1974) differs from the US Version by several points. It came with
ten games
instead of twelve: five games of the original version were removed (Cat and Mouse, Football, Haunted House, Roulette, and
States) and three others previously sold as add-ons were added (Soccer, also
called Football in the USA, Volleyball and
Wipe Out). The user manual was reduced from thirty-six to twenty-four pages. The Simon Says and Wipeout cards were translated to three languages (see some
pictuers in the Odyssey Album). Consequently, it had a
couple overlays removed, a few accessories added (the Wipeout cars for example)
and used cartridges #1, #2, #3, #5 and #7 only. Although this
version was not supposed to be released in the USA, a few specimens were found there.
In Germany, Odyssey was exported
in two versions. It was first announced in late 1973 as being sold by ITT Schaub-Lorentz. Very few ITT units were
made. The box was different, and
the papers and game cards were translated
to German. The console was also renamed Odyssee and its shipping box had
two large ITT stickers covering the original Magnavox logos. These
stickers are almost never found on Odyssee shipping boxes because they no longer
sticked after three decades as the glue dried, leaving two almost black
sides on the shipping box, allowing to see the original "Magnavox",
"Odyssey", "1TL200" and "Made in USA" words. The original user manual was replaced
by two separate manuals written in German: one for the system installation
and operation, and one for the game rules. English words moulded on the console unit were covered by transparent overlays
showing
their German equivalents printed in black. This Odyssee version was released
in limited amounts in early 1974 (a few thousands). It was shortly
replaced by the Export Version (named Odyssee, model YE7100BK11), which still had the two manuals
translated to German and German text on the controllers. It is believed
that ITT still sold this version in 1974 and that about 10,000 Magnavox units
were exported to Germany in 1974 and 1975. Click here to view both
versions of the German Odyssee manuals.
Although the Odyssey was legally imported to
foreign countries, at least two clones are known to exist (although a third was
advertised but never surfaced so far).
In Spain, Odyssey was modified and called Overkal.
In Argentinia, Odyssey was also modified and called
Telematch De Panoramic (model J-5, which
could stand for "5 Juegos" or "five games").
Interestingly, both of these clones used a
number of push-buttons to select the games, instead of cartridges. Although the Spanish Overkal was a
cut-down Odyssey with eight games, the Argentinian Telematch De
Panoramic played only three Odyssey games (Tennis, Squash and Volleyball)
but also featured two additional
games: Submarino (a boat shoots a submarine with a torpedo) and Futbol (football
with goals). This required additional hardware in the
unit. Telematch De Panoramic is the only analog game system known to play the
Torpedo game, also advertised for the German Interton
Video 2000 and Spanish Tele-Tenis but never
released.
In Sweden, an Odyssey clone called Kanal 34 was advertised in 1975 but no
specimen has surfaced so far. The advertisement shows a different unit, but same
Odyssey controllers, cartridges and overlays. However, one ITT Odyssee was found
in Sweden with four manuals: the two original
german ones and two others in swedish. This specimen is believed to have been purchased in 1976/77 by
its original owner, which is quite late for that game, but not surprising for
the video game market of that time. It is unknown whether Kanal 34 was an early
name for an ITT Odyssee import as it may well have been a different, unreleased
model.

Spanish
Overkal, circa 1973.

Left: Kanal 34 (Sweden, 1975). Right: Telematch De Panoramic (Argentinia,
circa 1975).
Technology of the Odyssey:
Because of its mid-1960’s type of
technology, the Odyssey is completely different from modern video game systems.
It uses no microprocessor and has no need for memory. It is based on a hybrid
analog and digital circuit design. Opening the physical game unit reveals only
discrete components: resistors, capacitors, etc. The only semiconductors are
about 40 diodes and 40 transistors.
Odyssey’s cartridges contain no components: they are basically
wirejumper sets. When plugging a cartridge into the console, internal
diode logic circuits are interconnected in different
ways to produce the desired result. As a matter of fact, the Odyssey contains
everything to make a game based around a ball, one or two paddles representing
the players, and a central or off-side vertical line which serves as a net or a
wall. The cartridges act to connect the machine’s diode logic circuitry to
set the aspect and the position of the vertical line (normally centered for ping
pong and tennis but located on the left or on the middle for handball and
volleyball respectively, or not displayed at all for Chase games and gun games),
and to determine the interaction between the ball and the other graphic objects:
bounce or erase either a player or a ball spot when there is a collision with a
player or the central line (a player could even be erased after a collision with
the ball). During the winter of ’72 – ’73 Ralph Baer designed several advanced
cartridges equipped with some additional active components so as to add some
more realistic features to the Odyssey. Unfortunately, Magnavox chose not to go
along with these new ideas. Recently, Ralph rebuilt two active cartridges. One
plays Tennis with sound effects, the other is a form of Squash with sound and an
active wall which moves from left to right, thus increasing the game difficulty.
![]() |
||
![]() |
Up: the main board with the different modules mounted on it. Left: the RF oscillator module. Right: one of the two flip-flop modules. |
![]() |
Odyssey information for the collector:
Odyssey is quite sought after by
collectors because it is the first video game system. However, the large number
of specimens sold makes it still easy to find, especiallly on auction web sites like eBay.
Don't forget that almost 340,000+ Odyssey units were
manufactured between 1972 and 1975. Only 130,000 were really made in 1972 (model
1TL200BLAK, RUN 1). More were made later in 1973 (model 1TL200BLAK, RUN 2). All of them have pink screens on the user
manual except the latest RUN 2 specimens, which had the next version of the
manual with red screens. 1TL200BK12 models are all from 1974 and 1975, and have red screens on the
user manual.
In order to help collectors buy the correct model and avoid believing that it
dates 1972, a special page has been set
up. Active auctions with mistakes or interesting details are commented. Past
auctions are also mentioned as a price guide, although Odyssey prices always
vary.
Although prices vary depending on the demand, the average price for a complete
Odyssey console ranges between $100 for a 1974-1975 specimen, to $100-$150 for the
original model made in 1972 and even more with additional games and/or
accessories. Never get urged to buy an Odyssey, especially on
eBay. You will always find one or two specimens listed at the same time, so better passing
on expensive listings and wait for an affordable one. Extra items like add-on games,
the carrying case and the rifle pack will increase the value to the console itself.
On the other hand, an incomplete Odyssey can sell at a very low price and can be
used for spares or to complete another one.
