General Description:
The VideoSport MK2 was sold in 1974 or early 1975 by Henry's, a British retailer
of televison and Hi-Fi equipment. It is one of the earliest European PONG systems
and uses analog circuits. It was still available at Henry's in early 1977.
Customers could either buy it in the stores, or have it sent by mail. The box of
our specimen was shipped to its original owner in January 1977 and shows a hand-written 2819
in large digits. If this is a serial number, then less than 3000 specimens were
sold in two years, which is very low. In this case, it is possible that only a few
thousands of units were built. Seeing that sort of model being still sold and
discounted in stores in 1977 was common back in the 1970s. The rush for the latest
and more advanced model did not exist: although many advanced models were available,
earlier ones were still proposed at a lower price (hence the discount between the two
advertisements below and our boxed unit, originally purchased for £20.20).
The hand assembled electronic circuit board is very basic: it has only two TTL
integrated circuits containing four NAND gates each. The rest is made of discrete components.
This is a typical design for an analog system released in small amount. The electronic
circuit of this system is the simplest one after the Magnavox
Odyssey. The system is only powered by the mains. Curiously, the bottom sides of
the case and hand controls are glued rather than screwed, making it difficult to open
the main unit without damaging the borders.
Two versions are known to exist: the original one with gold letters, and the later one
without gold letters (probably an attempt to reduce the production costs).
The push-buttons could be black, yellow or white as these systems were mostly hand
assembled with parts purchased "on the fly", as opposed to systems made by
bigger companies who ordered their whole stock of electronic parts because their products
were assembled by automatic tools.
The system plays three games without any difficulty level, although it would have been
easy to adjust the ball motion, paddle size, etc. Such settings were common with analog
systems.
The first game is obviously TENNIS (PONG). Each player uses two knobs to move his paddle (one to move horizontally and one to move vertically), and one push-button to serve the ball. There are no on-screen scoring and no sound effects, which is a common thing with early analog systems. However, the picture quality is very good compared to the type of components used. Most other analog systems used more integrated circuits to provide a better video signal. With only two chips, this system still provides a very good picture. |
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The second game is FOOTBALL, which is quite rare on analog systems. It plays just like TENNIS, but with two lines with a hole on their middle to act as goals. Because this game can be played with only two paddles, there is no football team, so each player acts as a goal for the other. This game should have been named GOAL instead... |
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The third game is HOLE IN THE WALL, another Ball and Paddle variant without central line, where one player is an inverted paddle so as to display as a vertical line with a hole instead of the paddle. Alghough this game is very common with analog systems, this one is played differently. First, the hole is located on the left of the screen, instead of the right like most other analog systems. Second, the hole is controlled by both players instead of one: not only the hole faces the paddle when the second player (right) moves vertically, but the first player (left) can only move the hole horizontally. Thus, each player moves the hole in one direction. This is a very strange version of this game, which has a major drawback due to the two-player control of the hole: it is not possible to play other variants like SQUASH (where the hole is located so high that it doesn't display), BASKETBALL (where the hole is located on the top of the screen), and MOUSE HOLE (where the hole is located on the bottom of the screen)... |
Electronic circuit:
The electronic circuit is very simple and is a good example to understand how
these analog game systems work.
The first strange detail is the use of the two TTL 7400 chips (NAND gates). Most
systems used these gates wired in "NOT mode" where their two inputs are connected together so
as to form a logic inverter. A simple flip-flop
can be made with two inverters, and one simple graphic object like a ball or a paddle
can be made with two flip-flops. One could think that the two chips are used as
flip-flops for the ball and paddles, but they are not. They are used for other purposes:
combining the vertical and horizontal signals of the ball (one gate), paddles (two
gates) and wall (three gates), and make the players serve alternatively (two
gates).
The ball and paddle graphics are entirely generated by discrete components:
transistors, diodes, resistors, capacitors, etc. The system has two transistor flip-flops:
one for the horizontal sync signal, and one for the variable ball speed. All
other graphics are generated using one-shot triggers (two transistors each): two
for the ball, three for each player, three for the wall, and one for the
vertical sync.
Interestingly, the vertical sync is not gerenated by an internal 50Hz or 60Hz
oscillator. It uses the mains frequency (50Hz in Europe, 60Hz in the USA), thus
making the game fully compatible with any frame rate. No other game is known to
use that feature. The 50Hz signal is obtained from one secondary of the mains
transformer. Its positive half is kept and shaped by a one-shot trigger to
generate the vertical sync.
Those interested by the design of the game can download
the game schematic (PDF) and
the power supply schematic (GIF) provided by Andy Lewis. Andy told us that this schematic was generated by
reverse-engineering the game of his friend in order to fix it. He also provided
the nice picture of the circuit board, which is shown below. His game is the
later version. Ours is the original one.