Magnavox Odyssey FAQ Created 10/29/97 Original author: Shaun Gegan a.k.a. Loomis Now maintained by David Winter Version 3.0.1 revised Jan 8, 2015 For more infos about Odyssey, PONG and similar games, go to http://www.pong-story.com If you want to contribute to this FAQ, send en email to o1faq@pong-story.com You are welcome to link and use this FAQ as long as you credit the authors accordingly. No parts of this FAQ should be removed, altered or modified without permission. Version info: X.X.X | | | | | \_ Small modifications | \___ New sub-section added \_____ New section added and/or FAQ restructured Last revision: - minor fixes Contributors (in alphabetical order): ------------------------------------- Andrew Davie (adavie@mad.scientist.com) Anthony Leckington (ael@easystreet.com) Jerry Greiner (JerryG@hevanet.com) Kai (kccomp@ix.netcom.com) Lee K. Seitz (lkseitz@hiwaay.net) Matthew Kiehl (waffles@swbell.net) Mattias Persson (lamperss@algonet.se) Ryan H. Osborn (rosborn@mindspring.com) Van Burnham (van@wired.com) Some info gathered from: ------------------------ Herman, Leonard. "Phoenix: The Fall & Rise of Video Games", Rolenta Press. http://www.rolentapress.com Contents: --------- 1 - What is the Odyssey ? 2 - What is the history of the machine's development ? 3 - Can you describe the Odyssey ? 3.1 - What sort of games were played with the Odyssey ? 3.2 - How were the games played ? 3.3 - What's inside the Odyssey and how does it work ? 3.4 - Was Odyssey was exported ? 3.5 - Was the Odyssey upgraded ? 3.6 - Was the Odyssey improved ? 3.7 - Were there any foreign Odyssey clones ? 3.8 - What was the unreleased Golf Putting game ? 3.9 - What is the unreleased 4-player Odyssey ? 3.10 - What is the Apex-Magnavox blue card ? 4 - What items came standard with the Odyssey ? 4.1 - Hardware 4.2 - Standard game accessories 4.3 - Loose documents 5 - What additional games were available ? 5.1 - Pack 1 5.2 - Pack 2 5.3 - Electronic rifle games 5.4 - Percepts (#1TL802) 5.5 - Complete list of games 6 - Were there any add-on hardware accessories ? 6.1 - Organizer case 6.2 - Other add-on hardware accessories 7 - Are there different versions of the Odyssey ? 8 - Didn't Atari have a hand in the Odyssey ? 9 - What technical information is available ? 9.1 - Replacing the battery pack 9.2 - Cartridge pinouts 1 - What is the Odyssey ? ------------------------- The Magnavox Odyssey was the very first home video game system. It allowed to play "Ball and Paddle" games such as PING-PONG, TABLE TENNIS, VOLLEYBALL, BASKETBALL, and others. It was first announced to the public in May 1972 and heavily advertised. Over 130,000 units were sold in 1972. The machine was discontinued in late 1975 after the release of the Odyssey 100 and 200. Over 340,000 units were sold in all. Additional games were also available, and a rifle pack known as "Shooting Gallery" was also available to play shooting games. The Odyssey allowed to play a total of 28 different games. 2 - What is the history of the machine's development ? ------------------------------------------------------ Much of this information has been gathered from David Winter and Ralph Baer himself. If you are interested in obtaining more historical information then please go to http://www.pong-story.com. The video game invention dates 1951 when Ralph Baer joined Loral, an electronics equipment manufacturer. Ralph was engaged for his television experience. Sam Lackoff, Chief Engineer, told him to "Build the best television set in the world". In the line, Ralph suggested to add some sort of "interactive game" to the television to distinguish his team from the crowd. Unsuccessfull, his idea was not investigated. Ralph will continue working on it 15 years later. In 1966, Ralph Baer, started the design and implementation of his video game invention. The genius of his invention was the use of a television set as screen, rather than an expensive monitor, oscilloscope, or other equipment that used a CRT (Cathode Ray Tube). At that time, Ralph was working at Sanders Associates. His idea was to design a system allowing to transform a regular TV set into a home game system. The story really began september 1st, 1966 when Ralph Baer wrote a 4-page description of his idea. No later than september 6th, he had drawn the schematics of a simple two-player "Chasing" game. He tried it for the first time on May 7th 1967, and demonstrated it on June 14th, after improving it with the addition of an electronic gun allowing to shoot targets on the television screen. After recruiting Bill Rusch (an engineer) and Bill Harrison (a technician) in Octover/November to assist him in the development of his system, Ralph designed the very first TENNIS game. This marked the first step in the "Ball and Paddle" game history, where Magnavox and Atari were the most important actors. Ralph demonstrated his finished system between November 9th and 13th to several manufacturers such as Teleprompter, and even NYC cable company as an interactive cable game system. NYC was skeptical, hence a bad success. This "interactive cable game system" idea was extremely advanced and new at that time, since games played in network only appeared 15 years later when computers were vastly sold for home use, and became a real standart in the 1990s with the growth of the internet. Ralph patented his invention on January 15th 1968 and began the design of a more advanced system playing multiple games: the "Brown Box". This system could be configured using simple switches placed on its front panel. The video game system was born. The Brown Box allowed to play over ten different games, including Tennis, Volley-Ball, Football, and shooting games. The games were played using transparent plastic overlays (used as background pictures) placed in front of the television screen. The Brown Box had a feature that Magnavox did not include in the Odyssey for costs reasons: electronically-generated color background. Here's a good description of the Brown Box by Ralph Baer: "The two horizontal rows of switches on the front panel (also seen in pics on my website) were moved for each game with the aid of a card placed between the two rows of switches. Each card (for example the ping-pong card) had dots next to the switches to indicate which of them had to be moved downward. The replacement of these switches with the p.c. carts by Magnavox was the major difference between the Brown Box and the production version Odyssey 1 unit (good idea). The other difference was that my Brown box had electonically-generated colored backgrounds (green for ping-pong, blue for hockey etc,). Magnavox did not include the color-circuitry for cost-reasons (bad idea!)." In January of 1969, Baer demonstrated the revised unit (adding light gun and joystick interface). This was the very first fully programmable (via switches), multi-player video game system. Demonstrations were made to several TV-set manufacturers, including RCA, General Electric, Zenith, Sylvania, Magnavox and Warwick-Sears. Most of these demonstrations took place at the Sanders Associates plant at Nashua, NH. This resulted in a first license agreement with RCA in March 1970, which was later canceled. On July 17th 1970, Ralph demonstrated his "Brown Box" to Magnavox TV-Set engineering, production and marketing management in their Ft. Wayne, IN plant. A preliminary License Agreement was signed with Magnavox on March 3rd. Magnavox became the exclusive Sansers Associateslicensee: all other makers had to be licensed by Magnavox to enter the video game scene for manufacturing, selling and using "ball and paddle" or other video games. Between March and September 1970, Baer assisted Magnavox engineers in the production of the system, which was called Odyssey. The rest is history. In 1971 Ralph Baer patented the Television Gaming Apparatus: "The present invention pertains to an apparatus [and method], in conjunction with monochrome and color television receivers, for the generation, display, manipulation, and use of symbols or geometric figures upon the screen of the television receivers for the purpose of [training simulation, for] playing games [and for engaging in other activities] by one or more participants. The invention comprises in one embodiment a control unit, an apparatus connecting the control unit to the television receiver and in some applications a television screen overlay mask utilized in conjunction with a standard television receiver. The control unit includes the control, circuitry, switches and other electronic circuitry for the generation, manipulation and control of video signals which are to be displayed on the television screen. The connecting apparatus selectively couples the video signals to the receiver antenna terminals thereby using existing electronic circuits within the receiver to process and display the signals generated by the control unit in a first state of the coupling apparatus and to receive broadcast television signals in a second state of the coupling apparatus. An overlay mask which may be removably attached to the television screen may determine the nature of the game to be played or the training simulated. Control units may be provided for each of the participants. Alternatively, games [training simulations and other activities] may be carried out in conjunction with background and other pictorial information originated in the television receiver by commercial TV, closed-circuit TV or a CATV station." After an initial deal with RCA falls through, the unit was further marketed and Magnavox was licensed to manufacture and distribute what was released in May of 1972 as the 'Odyssey Home Entertainment System.' On a side note, the system was sold primarily through Magnavox- affiliated stores. However, dealers made a fatal mistake: not saying that the Odyssey worked with any television set. Since the Odyssey was mostly sold in a Magnavox store, customers only saw a Magnavox Odyssey plugged to a Magnavox television set. Therefore, they thought that the Odyssey could only be used with a Magnavox TV set. Limited distribution combined with shady and uninformed retailers proved to be fatal blunders that ultimately backfired and killed the Odyssey within a year. Magnavox even attempted to sell the Odyssey at reduced prices: $75 in 1973 and $50 in 1974. A late 1974 advertisement even promoted the Odyssey with 6 add-on games for $75. But alas, it did not catch a great attention. However, the Odyssey was released again in 1974 to be exported in 12 foreign countries (see section 3.4). 3 - Can you describe the Odyssey ? ---------------------------------- 3.1 - What sort of games were played with the Odyssey ? The Odyssey was a very simple machine by today's standards. Microchips were very expensive in 1972 (Intel had just released the microprocessor in 1971). Subsequently, the Odyssey was designed with only 40 transistors and 40 diodes. It did not keep scores, did not produce sound effects, and displayed a black and white picture with its very minimal graphic capabilities. The only objects it could display were two paddles (one for each player), a ball and a vertical line. All of them were not always displayed. TENNIS used them all, but for example, the game called "Simon Says" only used the paddles. Note that those paddles were squares and not rectangles like in the later PONG games. Even if those graphic elements were extremely simple, the Odyssey allowed to play 28 games of various types: sports games (Tennis, Table Tennis, Volleyball, Football, Basketball, Baseball), money games (Roulette), space games (Interplanetary Voyage), shooting games (Dogfight, Shooting Gallery), and even edicational games (Simon Says, States). 3.2 - How were the games played ? Due to the extreme simplicity of the few graphics displayed on the TV screen, most of the games required the used of additional accessories, and those were numerous. Except Table Tennis, all games used transparent color plastic overlays which contained the backgrounds of the games. Those were to be taped onto one's television, or stored when not in use. More than 300 other accessories came with the Odyssey, including several sets of paper cards and paper money, dice, and miscalleanous plastic chips. These items helped to improve the machine's aforementioned simplicity. The Odyssey games were mainly played using those parts, and they were selected by using small cartridges (six of them were originally provided). Each cartridge allowed playing a certain type of game, hence several games using a same cartridge. Some games even required the use of two or three cartridges, since they were not always played the same way. If the Odyssey allowed to play 12 games, other games were also released as add-ons. They were either sold separately or by packs of 6. Each game came with its overlays and accessories, and would sometimes come with a cartridge when not using one of the six cartridges originally provided with the Odyssey. Also, an electronic rifle called Shooting Gallery was available. This extension allowed playing four games. This simple light gun would only detect light, thus allowing the player to cheat by shooting a light bulb. Since no scores were displayed on the TV screen, cheating was obviously irrelevant. As mentioned earlier, a rumor wanted that the Shooting Gallery rifle would only work with a Magnavox TV set. Although wrong, lots of people didn't buy this rifle and only 20,000 or so were sold. 3.3 - What's inside the Odyssey and how does it work ? The game cartridges consisted in a small printed circuit board with no components but only jumpers which would merely enable the necessary parts of the machine (ball generator, paddle generators, central line height and location, collision detection) and select how the collisions between the ball and the other objects were detected and what those collisions would interract with. The Odyssey is a modular system since it is programmable. It contains five types of modules: spot generators (which display a rectangle with preset size, location and brightness; one for each player, one for the central line and one for the gray backround which "illuminates" the overlays), sync generators and RF modules (which generate some parts of the video signal sent to the TV set), flip-flops (which toggle the direction of the ball and where the english effect acts), and gate matrix (which determines how collisions happen and how they interract on the objects drawn). Therefore, opening the Odyssey will reveal a main board with all the modules mentioned before. 3.4 - Was Odyssey was exported ? In addition to the initial release of the Odyssey in the USA, Magnavox also exported it to several countries. The very first export was made to Mexico in late 1972 and remained very limited. The Odyssey was a US model with english text translated to spanish. The package was renamed Odisea and an additional paper pasted on the box cover showed the Odisea name. The next country where Magnavox expored Odyssey was Germany in late 1973. Here again, a US game was used and renamed Odyssee with english text translated to German. This version contained two manuals instead of one, both translated in german. One detailed the installation of the hardware, the other explained the various games. Odyssee was sold in Germany by ITT Schaub-Lorentz after being demonstraged in a large venue in late 1973. The company was supposed to sell a french version called Odissee, but this never happened. In England, Odyssey was IMPORTED by Wendaford. The company imported US models and adapted them to the UK market by ajusting the video signals to the european frame rate (50Hz) and by modifying the video cable to fit british TV sets. In late 1974, Magnavox released another version of Odyssey. Instead of being exported to a specific country, it was exported to 11 countries: Australia, Belgium, Canada, England, France, Germany, Greece, Israel, Italy, Switzerland, and Venezuela. So far, it has been found in France, England, Italy and Germany. This lighter version had 10 games instead of 12. It is unknown if it was really sold in the USA, although a few ones were found there. Games removed from the original package were Cat & Mouse, Football, Haunted House, Roulette, and States. To those 7 original games, were added three games originally available as add-ons: Soccer, Volleyball and Wipe Out. It is interesting to note that Soccer was rather a re-release of Football, in order to match the game rules used in the foreign countries. This game can only be found in a 1974 Odyssey package. Also, the Simon Says and Wipe Out paper cards were re-printed in order to contain texts in three languages (English, German and Spanish or Italian). To finish with this special version of the Odyssey, the user manual was smaller: 24 pages instead of 36, and the console came with an additional patent list on its back side, showing the 12 countries where it was exported. For more information about those exported Odyssey units, go to: http://www.pong-story.com/odyssey.htm 3.5 - Was the Odyssey upgraded ? The initial version of the Odyssey was model 1TL200BLAK RUN 1. It was only produced in 1972 The second production run, model 1TL200BLAK RUN 2, was released in fall 1973. It was replaced in 1974 by an improved version, model 1TL200BK12 RUN 2, which is nearly same as its predecessor but with minor electronic differences. Magnavox also proposed to extend the warranty of an Odyssey by renewing it. Customers would send their unit, which would be "renewed". Renewed specimens can be identified a white RENEWED sticker on their bottom and a new serial sticked over the original, which can still be presend in 1972 models. Also, the shipping carton box shows a stamped RENEWED in black color, with a new BL99 model stamped in large letters. 3.6 - Was the Odyssey improved ? Odyssey cartridges contain no electronic components. The Odyssey does not feature on-screen scoring and does not produce any sound effect. However, Ralph Baer was interested by these features, mostly because Atari PONG had on-screen scoring and sound effects, which gave more tonus to the game itself. Ralph decided to modify an Odyssey in his lab. He used the Tennis cartridge and added some electronic components. By detecting collisions, he was able to add sounds when the ball bounced on a paddle. This active cartridge also ball speed increase progressively. Then, he tried to use again his 1968 "cable TV" games where the overlays were replaced by constant pictures broadcasted through the TV cable. His idea was better since in addition to the broadcasted overlays, active football players were also broadcasted, thus giving the impression of playing with distant players. This modified Odyssey that he called "Super Odyssey" was able to detect these additional players and even act on them as if they were real players, thus letting users play against virtual ones. He demonstrated a working prototype which was successfull, just like his original idea. But Magnavox didn't understand and nothing happened. 3.7 - Were there any foreign Odyssey clones ? 3.7.1 - Spanish Overkal clone Overkal is a bootleg version of the Magnavox Odyssey. It was very similar but did not use cartridges. Push-buttons were used instead to select the games. This version only played seven games: Tenis (Tennis), Futbol (Football), Esqui (Ski), Ataque submarino (Submarine), Persecution (Cat and Mouse), Carrera espacial (Analogic), Ruleta (Roulette), and Tenis de Mesa (Table Tennis). Seven overlays of two sizes were provided. All the text originally written in English has ben translated into Spanish. The two hand controls were hard-wired to the unit, which is actually better. As a matter of fact, Odyssey suffered a problem with the solders of the controller plugs. Controllers were quite hard to plug and disconnect. This resulted in wearing the electronic solders, which could result in dead contacts and unplayable games. Hard wired controllers solved this problem. 3.7.2 - Sweedish Kanal 34 clone Kanal 34 was shortly released in Sweden. This this strange system housed a Magnavox Odyssey circuit board in a larger wood case with a top-loading cartridge connector. The rest remained same and the system was announced in 1975. However, it was not successfull, probably due to its expensive price, compared to the cheaper and more advanced analog systems that were announced at the same time. The Kanal 34 name looks a bit strange, but in fact it might be due to the video signals sent to either channel 3 or 4. 3.8 - What was the unreleased Golf Putting game ? This game was invented by Ralph Baer and was quite a different game in the sense that it didn't use the usual Odyssey controllers, but a special joystick on the top of which a golf ball was fixed. It is unknown if this game was played by one or two players, but the goal was to hit the golf ball with a club, making the ball move on the screen until it reaches the hole. It is also unknown if the game was designed to check if the ball was in the hole. This would have been possible only in single player mode, where one of the player's square would be the hole, and the other the ball. Since the Odyssey can hide one of the players on collision, the ball could hide itself when reaching the hole. There is little information about this particular game, but it was a very smart design for the time and would have surely attracted more people than most other games, even if they were pretty good for the time. The game has been tested for a short time at Magnavox, but never reached the market. Ralph's prototype was believed to be lost during the various litigations between Magnavox and other game manufacturers, until it was found by David Winter in 2002. It is now preserved in the Smithsonian Institution. 3.9 - What is the unreleased 4-player Odyssey ? Later between 1973 and 1974, Magnavox planned to release an improved Odyssey. It was basically a 4-player system which inherited of the Odyssey circuits and added two players. Existing Odyssey games would be played by two teams of 2 players, and more games could be imagined. The system had a totally unique feature: a round ball. This was made possible with a very clever design of an improved ball generator. David Winter found all the surviving documentation about this project. Although no prototype survived, he used the schematics and rebuilt a funcional round ball generator, which can be seen on YouTube: http://www.youtube.com/watch?v=mVrYV4Q7l3s 3.10 - What is the Apex-Magnavox blue card ? This may be rarest Odyssey add-on. The blue card is a 2-in-1 double ender cartridge which combines cartridges 7 and 8 for playing Handball and Volleyball. This cartridge came in a small plastic bag with two spare A4 sheets explaining the game rules (they were copied from the Magnavox versions). Amazingly, they mention that overlays may not be provided but could be replaced by custom ones. It is therefore tempting to think that no overlays ever came with the blue card, as little is known about it. It is still unknown why this blue card was released, but at least it is not a pirate, and was manufactured and/or distributed by Apex-Magnavox in Miami, FL. 4 - What items came standard with the Odyssey ? ----------------------------------------------- 4.1 - Hardware - Master control unit (1TL 200 1 of 4 pcs.) - 2 Player control units (1TL 200 1 of 4 pcs.) - Game cord (1TL 200 1 of 4 pcs.) - RF switch with 2 hanging hooks (1TL 001). Came in its own box. - 6 red-label Eveready C batteries - 6 game cartridges: #1 Table Tennis #2 Ski, Simon Says #3 Tennis, Analogic, Hockey, & Football (for passing & kicking) #4 Cat and Mouse, Football (for running), Haunted House #5 Submarine #6 Roulette, States - 22 Overlays (2 per game, for different screen sizes): Anologic Cat and Mouse Football Haunted House Hockey Roulette Simon Says Ski States Submarine Tennis 4.2 - Standard game accessories - Stick on numbers (642978-2) - Football Game board field/Roulette Layout board (642898 0001) - Odyssey stadium scoreboard (two versions) * 642964-1 for the normal 12-game Odyssey console * IB2874-1 with no detachable paper tokens for the 1974 10-game Odyssey - 2 Football tokens (attached to the Odyssey stadium scoreboard) - 2 Yardage markers (attached to the Odyssey stadium scoreboard) - 20 Pass cards - 20 Run cards - 10 Kick off cards - 10 Punt cards - 2 Pass card - 2 Run cards - 2 Punt cards - 30 Clue cards - 13 Secret message cards - 50 chips (16 red 16 blue 18 white) with ziplock bag - Money (approximately 100 each of $5 $10 $50 and $100) - 28 Simon says cards - 50 States cards - Affairs of states (answer folder) (591549-1) - States study map (591550-1) - Pair of dice 4.3 - Loose documents - Odyssey installation and game rules book (four versions) * IB2622-1, 36 pages. Initial 1972 version with pink screens on cover. * IB2622-2, 36 pages. Second version with red screens on cover (1973/1974) * IB2622-3, 36 pages. Last version with red screens on cover (1974/later?) * IB2874-1, 24 pages. Came with the 1974 "export" version of the Odyssey. - "How to get service" card (EL2811-2) - "Thank you" card (EL3018-1) - "Notice" card (EL3028-1) - 2 key punch inspection cards - A pink coupon to receive a free Odyssey game (Percepts) upon registration (this paper also exists in white color) 5 - What additional games were available ? ------------------------------------------ (Major thanks to David Winter) Add-on games were sold individually at the price of $5.49, or by packs of 6 at the price of $24.99. Ten games were released. Each game was packed in a black 1x4x17 carton box. Two advertising brochures were made: the initial shows the first 6 add-on games, and the second shows the later four 1973 games (Brain Wave, Basketball, Interplanetary Voyage and W.I.N). No other advertisement for these games has been found so far. Because the marketting was poor (almost every dealer did not bother explaining that there were extra games available), the sales of these games were quite limited. Two different game packs were reported so far: the initial one containing the first six games ("Pack 1") and the later one ("Pack 2"), which contains the four 1973 games plus two from Pack 1. Customers who ordered all 10 games at the same time received two packs: Pack 1 and another pack containing the 4 1973 games. These 1973 games are indeed much rarer than the 1972 ones. 5.1 - Pack 1 - Fun Zoo (#1TL900) Included two overlays, 28 Fun Zoo Cards, and instructions. Used card #2 supplied with base system. - Baseball (#1TL700) Included two overlays, game board, scoreboard, 26 Line Up Cards (13 Red, 13 Blue), 10 Power Cards, 10 Big Break Cards, 12 runner tokens (4 red, 4 blue, 4 white), a pair of dice and instructions. Used card #3 supplied with base system. - Invasion (#1TL801) Included two overlays, 40 Treasure Loot Cards, 300 army tokens, 4 token chips, dice, invasion game board and instructions. Used cards #4, #5 and #6 supplied with the base system. - Volleyball (#1TL702), box 982329-1 Included two overlays, game card #7 and instructions (EL 2790-1). - Handball (#1TL701) Included two overlays, game card #8 and instructions. - Wipeout (#1TL800), box 982329-4 "... advance your car along the game board as you complete your laps. You must be fast, but also accurate, as you are timed and penalized by the timer light. (for 2 to 4 players)" Included two overlays, game board (which folds into thirds 643004-1), 25 pit stop cards, four car tokens (small, skinny plastic cars similar to the one in monopoly- red, yellow, green, and blue), and instructions (EL 2791-1), and instructions. Used game card #5 supplied with the base system. 5.2 - Pack 2 - Win (#7302, 1973), box 982329-13 Included two overlays, 18 word cards, 9 image cards, 18 number cards, 4 crayons, 4 slates (643211-1), and instructions (EL2913-1). Used card #4 supplied with base system. - Interplanetary Voyage (#7175, 1973), box 982329-14 Included two overlays, game board (643208-1), 40 mission cards, 72 knowledge cards, 4 spaceship tokens, ? message chips, and instructions (EL 2910-1). Included cart #12. - Wipeout (see above). - Volleyball (see above). - Basketball (#7123), box 982329-7 Included two overlays, a Home Visitor Scoreboard (643205-1), game card #8, and instructions (EL 2905-1). - Brain Wave (#7176, 1973), box 982329-15 Included two overlays, 1 game board (643210-1), 2 sets of 48 thought tiles, 2 dice, 2 memory banks (1 blue, 1 green. 643209-1), 2 power markers (1 blue, 1 green), and instructions (EL2911-1). Used game card #3. 5.3 - Electronic rifle games Those four games were included in the Shooting Gallery rifle pack. Three came with cartridge #9, and one came with cartridge #10: - #9 Shootout, Dogfight, and Prehistoric Safari - #10 Shooting Gallery 5.4 - Percepts (#1TL802) Percepts was an add-on game that was originally available for free when customers would send a special paper provided with the Odyssey. It is also rumored that this game was later provided with some Odyssey consoles, but it is better to think that it was ordered from Magnavox dealers and then added to Odyssey consoles. Because it was not available in a "usual" way, this game is very scarce. It was shipped in a small light brown carton box and included two overlays, two decks of 15 Percepts cards (one green, one purple) in a small zip-lock bag and instructions. It used card #2 supplied with the Odyssey. 5.5 - Complete list of games Finally, here is the complete list of the 28 Odyssey games. It is still unknown if more were available. There's a very little rumor that maybe 15 extra games were released, but this is absolutely not confirmed. [David Winter]: "It is interesting to have a closer look at the black carton boxes of the extra games. As a matter of fact, there is a number written on one of the four little flaps of the box ends. Each different game box has a number. Only its two last digits change, ranging from 1 to 15. It is tempted to suppose that 15 different game boxes were designed, though only 10 reached the market (in which case 5 games would remain to be discovered). Being easy to make suppositions and change history, we will only stand on what is known: the 10 extra games. Also, there is a mysterious cartridge #11. One could think that it was designed for an unreleased game. This is false: it was planned for Basketball, but then cancelled and replaced by cartridge #8 (used with Handball)." '72 = Included in the original 12-game release from 1972 '74 = Included in the later 10-game 1974 release EXTRA = Sold as an add-on RIFLE = Included in the Shooting Gallery pack (*) = Also released as the double-ender Apex-Magnavox "blue card". +-----------------------+---+---+-----+-----+ | Game |'72|'74|EXTRA|RIFLE| +-----------------------+---+---+-----+-----+ | Analogic | X | X | | | | Baseball | | | X | | | Basketball | | | X | | | Brain Wave | | | X | | | Cat & Mouse | X | | | | | Dogfight | | | | X | | Football | X | | | | | Fun Zoo | | | X | | | Handball (*) | | | X | | | Haunted House | X | | | | | Hockey | X | X | | | | Invasion | | | X | | | Interplanetary Voyage | | | X | | | Percepts | | | X | | | Prehistoric Safari | | | | X | | Roulette | X | | | | | Shooting Gallery | | | | X | | Shootout | | | | X | | Simon Says | X | X | | | | Ski | X | X | | | | Soccer | | X | | | | States | X | | | | | Submarine | X | X | | | | Table Tennis | X | X | | | | Tennis | X | X | | | | Volleyball (*) | | X | X | | | Win | | | X | | | Wipeout | | X | X | | +-----------------------+---+---+-----+-----+ 6 - Were there any add-on hardware accessories ? ------------------------------------------------ 6.1 - Organizer case This is a special case which allowed to carry the Odyssey with its accessories, rather than using the original and fragile box. This case is white and included loading instructions (EL2942-1). This is a rare item since not many were sold. 6.2 - Other add-on hardware accessories - AC adaptor (1A9179) output is 9V DC 40 mA - Shooting Gallery: electronic rifle with four games 7 - Are there different versions of the Odyssey ? ------------------------------------------------- Several versions of the US Odyssey existed. They are all identified by a model, serial and producton run, all shown under the unit. The RUN number stands for the production run. The US model is either 1TL200BLAK, 1TL200BK12 or 1TL200BL99. Only specimens sent back to Magnavox to have the warranty renewed had their model updated to 1TL200BL99. Serial numbers start from 06xxxxxx to 11xxxxxx although the 0 was not printed. The RUN existed in two forms. At first, it was printed on a separate square sticker pasted right to the serial sticker. This paper says RUN and NUMBER, with the 1 between these two words. Shortly after, the production run was stamped in red on the serial sticker. Some specimens of the first run happen to have an additional A or B letter. Its meaning is currently unknown. It is believed that Magnavox did that when replacing the batteries of the units still in stock in 1973. The following table compiled by David Winter shows the various Odyssey variants. +--------------------+-----+-----------------------------------------------------+ | Model | RUN | Description | +--------------------+-----+-----------------------------------------------------+ | 1TL200BLAK | 1 | original model made in 1972 only. | | 6TL200BLAK | 1 | Magnavox Odisea Mexican export. | | 1TL200BLAK | 2 | Second run of original model made in 1973 and 1974. | | 1TL200BK12 | 2 | Second model made between mid-1974 and fall 1975. | | | | Late specimens have a Magnavox logo on front side. | | ODYSSEE 5887 05 01 | - | Original German Export Model made in 1973. | | | | Comes with only 10 games, translated in German. | | YE7100BK11/14 | - | Export Model made in 1974. | | | | Comes with only 10 games, trilingual playing cards. | | | | Italian export was renamed Odissea (not to be | | | | confused with Mexian Odisea) | +--------------------+-----+-----------------------------------------------------+ In addition to the above data, some of the Odyssey accessories were changed during the production: - The circuit boards of the cartridges can be made in beige epoxy or brown bakelite. Both types were used since 1972 and are sometimes mixed. - The labels of the hand controls originally had a glossy finnish, and were later changed to mat. - The screens of the user manual were originally pink and replaced by red ones in late 1972. For this reason, late 1972 specimens may have either colors. - The Receive a FREE bonus game paper is often pink, but white ones also existed. - The stickers were originally provided on a single sheet, and then on two separate ones. - The Magnavox logo on the right of the front side of the Odyssey unit indicates a 1975 specimen. 8 - Didn't Atari have a hand in the Odyssey ? --------------------------------------------- Nolan Bushnell attended the "The Magnavox Profit Caravan" at the Airport Marina Hotel, Burlingame, CA, on May 24, 1972. After founding Atari on June 27th, 1972, Bushnell and Al Alcorn (his first employee) built the famous prototype coin-op Pong machine and installed it in Andy Capp's Cavern, a local Sunnyvale bar. Soon after Magnavox sued for copyright infringement. Although Bushnell insisted that he did not copy Pong from the Odyssey, US District Court Judge John F. Grady was not convinced that Bushnell had conceived Pong prior to seeing the 1972 Odyssey demo and ruled that Atari must pay royalties to Magnavox in order to market its games. A $1,500,000 settlement was awarded in the first ever video game lawsuit. 9 - What technical information is available ? --------------------------------------------- 9.1 - Replacing the battery pack After 25 years of sitting in the attic, basement or garage, batteries leak. In their little nasty leakage they create havoc for the Odyssey's battery area. This can easily be remedied. You can get these two parts from any decent electronics shop: * Caltronics 6 "C" size battery holder #BH-118 $4 * Workman battery snap #L11 $1 Even though the battery snap appears to be a normal 9 volt style, it in not. This snap is half an inch wider. You will have to remove the old solder with some solder wick and solder the new snap in place, making sure to allow enough wire length to reach the battery pack. 9.2 - Cartridge pinouts The following information comes from the original Magnavox Odyssey service manual, and has been verified and corrected from tests done with true Odyssey cartridges (the correction was a missing jumper on cart #4). As you will notice, all of the 12 Odyssey cartridges have a common jumper at pins 2-4. This is the power switch, as the console is turned on when a cartridge is inserted. The pinout of the connector is somewhat difficult to read since the pins are numbered vertically instead of horizontally. Thus, looking at the connector from the top, the pins are numbered as follows: 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 1 3 5 7 9 11 13 15 17 19 21 23 25 27 29 31 33 35 37 39 41 43 The "ODD numbers" side corresponds to the cartridge side which shows the cartridge number. Here are the jumper sets of the cartridges. Pins separated by a '-' are connected together. A space indicates an end of connection. For example, cartridge #2 has pins 2 and 4 connected, as well as pins 6 and 8. Cart #1 2-4 6-8-14-16-20-22 30-34 31-39 35-37 Cart #2 2-4 6-8 NONE Cart #3 2-4 6-8-10-20-22 30-34 42-44 31-39 35-37 Cart #4 2-4 6-8-18 21-23 33-37-39 Cart #5 2-4 6-8-10-20-22 30-34 21-23-25 31-33-39 35-37 Cart #6 2-4 26-28-38 3-5-9 Cart #7 2-4 6-8-10-14-16-20-22 30-34 42-44 13-27 23-25 31-39 35-37 Cart #8 2-4 6-8-12-14-20-22 34-36 9-11-13 15-17 31-39 35-37 Cart #9 2-4 6-24 21-23 Cart #10 2-4 6-8-10-20-22-24 30-34 23-25 31-39 35-37 Cart #11 2-4 6-8-12-14 20-22 34-36 38-40 9-11-13 15-17 31-39 35-37 Cart #12 2-4 6-8-18 26-28 3-5-7 21-23 33-37-39