Allied's was a well known company based at Hialeah in Florida who entered the arcade
video game business in 1973 by being Atari's first licencee. Their Paddle Battle game
was quite successful. The company also manufactured pinball machines, but started
suffering from service problems in mid-1976. The pinball machines sales decreased
significantly, so much that Allied's decided to enter the home video game market.
Moreover, 1976 was the right year to do so as dedicated pong chips developed by
General Instruments and MOS Technologies were extremely successful. Not only they
avoided designing the game circuitry itself, thus allowing any technician to build
his own game with very few parts, but they were also very affordable. Allied's
received significant orders from several important customers, totalizing around
60,000 units. However, they did not forecast two obvious problems: the video game
chip availability, and the (difficult) FCC approval. Being approved was the last
(but mandatory) authorisation to market video games that met the regulations, and
back in 1976, only three agents were allowed to perform the FCC
tests in the USA. Consequently, the demand was very high and any fail would simply
delay the game availability by several weeks. This proved to be fatal to many small
manufacturers whose games never saw the light of the day. Others would simply loose
some money by having many orders cancelled, which is what happened to Allied's.
Although they did not fail the FCC tests, their approval was obtained in December 1976,
two months later than expected. Not a good news knowing that the best moment to sell
home video games is Christmas, only two or three weeks after being FCC approved...
As a result, Allied's sold for around $350,000 of home consoles only, yet their
business plan expected three times this amount, hence a large stock of unsold units.
Even worse: the two-month delay finally resulted in over $3 million of cancelled
orders. Allied's had planed a self productikon of 25,000 units, of which around
17,000 were built and around 13,000 sold until late 1977. Moreover, the market had
completely soften due to the huge competition and price drops. Still, Allied's
grossed around $670,000 and only had around 1000 unsold units at the end of the
fiscal year. This, however, was a true performance. Other manufacrturers like
Executive Games found themselves with much more
unsold units. Allied's finally got rid of the remaining units at $15 each.
The Company released only two models in 1976: Name Of The Game (model
A-100) and Name Of The Game II (model A-300). Both played the same four
games, but the former allowed up to four players, while the later was for only
two players. Both used Mostek's MCS-7600-001 game chip (this chip
was made in white ceramic package, whereas its later version, the MPS-7600-001,
was made in a plastic package, hence the thought about the second letter calling
for the package type: C for Ceramic and P for Plastic).
As both systems were released in limited quantity, they became quite rare (the
second model is even rarer). What makes them unique is their design. Darth
Vader would have certainly enjoyed trying the first one when not fighting...
One intelligent feature of these systems was their integrated switch-box, which
also served as power switch. Thus, the TV antenna was directly connected to the
system, which then connected to the TV through the antenna terminals. The only
backdraw was the need ot keeping the game near the TV, unless an external
switch-box was used to allow disconnecting the system.